﻿/**
 * MOTOR 2 - RAPID FLASH DYNAMICS
 * Copyright (c) 2007-2008, Michael Baczynski
 * Based on the Box2D Engine by Erin Catto, http://www.box2d.org
 * 
 * All rights reserved.
 * 
 * Redistribution and use in source and binary forms, with or without modification,
 * are permitted provided that the following conditions are met:
 * 
 * * Redistributions of source code must retain the above copyright notice,
 *   this list of conditions and the following disclaimer.
 * * Redistributions in binary form must reproduce the above copyright notice,
 *   this list of conditions and the following disclaimer in the documentation
 *   and/or other materials provided with the distribution.
 * * Neither the name of the polygonal nor the names of its contributors may be
 *   used to endorse or promote products derived from this software without specific
 *   prior written permission.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
package de.polygonal.motor2.collision.nbody
{
	import de.polygonal.motor2.World;
	import de.polygonal.motor2.collision.nbody.IPairCallback;
	import de.polygonal.motor2.collision.shapes.ShapeSkeleton;
	import de.polygonal.motor2.math.AABB2;	

	public interface IBroadPhase
	{
		function setWorld(world:World):void
		function setWorldBounds(aabb:AABB2):void
		function setPairHandler(pairHandler:IPairCallback):void
		
		function createProxy(groupIndex:int, categoryBits:int, maskBits:int, shape:ShapeSkeleton):int
		function removeProxy(proxyId:int):void
		function insideBounds(xmin:Number, ymin:Number, xmax:Number, ymax:Number):Boolean
		function inRange(aabb:AABB2):Boolean
		function search():void
		function moveProxy(proxyId:int):void
	}
}

